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图形程序开发人员指南

图形程序开发人员指南

作者:Michael Abrash

分类:文学

ISBN:9787111063964

出版时间:1998

出版社:机械工业出版社

标签: 计算机图形学  编程  优化  游戏开发  图形学  计算机科学  计算机 

内容简介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. You could get this book from here: http://www.gamedev.net/reference/articles/article1698.asp

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