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标签:计算机
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Beginning Linux Programming 3rd Edition
What is this book about? If you have some programming experience and are ready to venture into Linux programming, this updated edition of the bestselling entry-level book takes you there. The authors guide you step by step, using construction of a CD database application to give you hands-on experience as you progress from the basic to the complex. You’ll start with fundamental concepts like writing Unix programs in C. You’ll learn basic system calls, file I/O, interprocess communication, and shell programming. You’ll become skilled with the toolkits and libraries for working with user interfaces. The book starts from the basics, explaining how to compile and run your first program. New to this edition are chapters on MySQL® access and administration; programming GNOME and KDE; and Linux standards for portable applications. Coverage of kernel programming, device drivers, CVS, grep, and GUI development environments has expanded. This book gives you practical knowledge for real wor ld application. What does this book cover? In this book, you will learn how to * Develop programs to access files and the Linux environment * Use the GNU compiler, debugger and other development tools * Program data storage aapplications for MySQL and DBM database systems * Write programs that take advantage of signals, processes and threads * Build graphical user interfaces using both the GTK (for GNOME) and Qt (for KDE) libraries * Write device drivers that can be loaded into the Linux kernel * Access the network using TCP/IP sockets * Write scripts that use grep, regular expressions and other Linux facilities Who is this book for? This book is for programmers with some C or C++ experience, who want to take advantage of the Linux development environment. You should have enough Linux familiarity to have installed and configured users on Linux. -
Expert One-on-One J2EE Development without EJB
What is this book about? "Expert One-on-One J2EE Development without EJB" shows Java developers and architects how to build robust J2EE applications without having to use Enterprise JavaBeans (EJB). This practical, code-intensive guide provides best practices for using simpler and more effective methods and tools, including JavaServer pages, servlets, and lightweight frameworks. What does this book cover? The book begins by examining the limits of EJB technology - what it does well and not so well.Then the authors guide you through alternatives to EJB that you can use to create higher quality applications faster and at lower cost - both agile methods as well as new classes of tools that have evolved over the past few years. They then dive into the details, showing solutions based on the lightweight framework they pioneered on SourceForge - one of the most innovative open source communities. They demonstrate how to leverage practical techniques and tools, including the popular open source Spring Framework and Hibernate.This book also guides you through productive solutions to core problems, such as transaction management, persistence, remoting, and Web tier design. You will examine how these alternatives affect testing, performance, and scalability, and discover how lightweight architectures can slash time and effort on many projects. What will you learn from this book? Here are some details on what you'll find in this book such as: how to find the simplest and most maintainable architecture for your application; effective transaction management without EJB; how to solve common problems in enterprise software development using AOP and Inversion of Control; Web tier design and the place of the Web tier in a well-designed J2EE application; effective data access techniques for J2EE applications with JDBC, Hibernate, and JDO; how to leverage open source products to improve productivity and reduce custom coding; and, how to design for optimal performance and scalability. -
Joel说软件
这是一本介绍软件管理的小品文集。全书分为45章,每章就是一个独立的专题或者知识点。本书内容十分丰富全面,小到项目负责人制订进度表,大到软件执行总裁提出富有竞争性的战略,都在本书的介绍之列。尽管内容很多,但事例驱动的写作方式,奠定了本书在可学性与可用性方面明显的优势。 本书从不同侧面满足了软件开发人员、设计人员、管理人员及从事软件相关工作的人员的学习与工作需要。 -
自己动手写操作系统
本书在详细分析操作系统原理的基础上,用丰富的实例代码,一步一步地指导读者用C语言和汇编语言编写出一个具备操作系统基本功能的操作系统框架。本书不同于其他的理论型书籍,而是提供给读者一个动手实践的路线图。书中讲解了大量在开发操作系统中需注意的细节问题,这些细节不仅能使读者更深刻地认识操作系统的核心原理,而且使整个开发过程少走弯路。全书共分7章。附CD-ROM光盘一张。 -
LINUX设备驱动程序
本书揭示了如何给大多数的设备编写驱动程序的信息,这些信息迄今仅通过口头或者隐晦的源代码注释被共享。你不必是一个内核高手就可以理解并享受本书,所需要的只是C以及Unix系统调用方面的背景知识。在不需要特殊的硬件设备就能编译和运行的详细示例的指引下,你将学会如何给字符设备、块设备和网络接口编写驱动程序。PCI、USB和tty(终端)子系统都单列一章。本书为那些对操作系统的工作机制好奇的人提供了地址空间、异步事件和I/O等方面的阐述。 -
Head First Design Patterns
You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on... something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design paddle pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect - a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team. -
数字文明
《物理改变世界:数字文明物理学和计算机》从数字文明的高度回顾了物理学与计算机相辅相成的历史,讨论了计算机和计算中的物理,分析了计算机发展所面临的物理限制和物理学为未来计算技术所提供的可能前景。电子计算机的发展使人类进入了数字文明时代。计算机原来应物理学的需求而出现,也由物理学准备了它诞生的物质条件。在20世纪,物理学首先成为立足于实验、理论和计算三大支柱之上的成熟的科学。在21世纪,包括生命科学在内的整个自然科学正在沿相似的道路前进。电子计算机正在全面进入生产技术、科学研究和社会生活的各个领域,彻底改变着整个人类文明的进程。 -
Joel on Software
This book covers every imaginable aspect of softward programming, from the best way to write a code to the best way to design an office in with to write a code. -
程序设计抽象思想
本书全面介绍了数据结构的基础内容。介绍了多个库包,可用于简化编程流程;详细讨论了递归编程的用法,包括大量难度各异的编程示例和练习。 -
On Intelligence
From the inventor of the PalmPilot comes a new and compelling theory of intelligence, brain function, and the future of intelligent machines Jeff Hawkins, the man who created the PalmPilot, Treo smart phone, and other handheld devices, has reshaped our relationship to computers. Now he stands ready to revolutionize both neuroscience and computing in one stroke, with a new understanding of intelligence itself. Hawkins develops a powerful theory of how the human brain works, explaining why computers are not intelligent and how, based on this new theory, we can finally build intelligent machines. The brain is not a computer, but a memory system that stores experiences in a way that reflects the true structure of the world, remembering sequences of events and their nested relationships and making predictions based on those memories. It is this memory-prediction system that forms the basis of intelligence, perception, creativity, and even consciousness. In an engaging style that will captivate audiences from the merely curious to the professional scientist, Hawkins shows how a clear understanding of how the brain works will make it possible for us to build intelligent machines, in silicon, that will exceed our human ability in surprising ways. Written with acclaimed science writer Sandra Blakeslee, On Intelligence promises to completely transfigure the possibilities of the technology age. It is a landmark book in its scope and clarity. -
做数学之美妙
《做数学之美妙:三次公开讲演》收录了世界著名数学家塞吉·兰对普通听众做的三次演讲,书中内容涉及不定方程、椭圆曲线和拓扑学等高深的数学专业知识,但作者却讲得很通俗,很精彩,并配上有趣的图片,相信会让读者耳目一新。 -
信息论基础
信息论基础,ISBN:9787111162452,作者:(美)Thomas M.Cover,(美)Joy A.Thomas著;阮吉寿,张华译 -
深入浅出Hibernate
本书由互联网上影响广泛的开放文档OpenDoc系列自由文献首份文档“Hibernate开发指南”发展而来。在编写过程中,进行了重新构思与组织,同时对内容的深度与广度进行了重点强化。本书从持久层入手,引出对象/关系数据库映射的由来,接下来聚焦于目前最完善、最强悍的ORM产品——Hibernate。从一个基础程序入手,讲述Hibernate的基本语法与配置,慢慢升高到缓存、延迟加载等高级特性。本书内容深入浅出,先讲述持久层设计与ORM,再由Hibernate概述、Hibernate基础Hibernate高级特性顺序展开,直至Hibernate实战,重点讲述了Hibernate的基础语法、基础配置、O/R映射、数据关联、数据检索、HQL实用技术、自定义持久化实现、Hibernate回调与拦截、Hibernate分页等实用技术,Hibernate实战部分则用一个真实论坛的创建演示了Hibernate的强大功能。本书有丰富的附录部,在附录中讲述了Hibernate常用的映射配置,Hibernate工具、XDoclet模板配置以及Hibernate的益友iBatis用法,还以卡片的形式列出了本书中所用的工具及软件,附录最后一部分是“快速启动代码”,供读者对比与参考,也给初学者提供了一个快带起步的基础。 本书适合于Hibernate的各个阶层的读者。 -
UNIX系统编程
本书深入阐述了能使UNIX操作系统发挥出量大功效的软件设计方法,对UNIX编程的精髓进行了清晰易懂的介绍。两位作者具有多年教学与科研经验,匠心独运,精耕细做,以一些用来说明如何使用系统调用的短小代码段开始,巧妙地过渡到实际项目中,逐渐在拓展了读者的技术水平。本书对通信、并发和多线程问题进行了透彻的研究;对复杂的概念,比如信号和并发,进行了全面、明晰的解释,并以此闻名。本书的特色还在于它提供了大量实例、练习、可重用的代码以及有和于网络通信程序的简化了的库。 本书同时也是一本基于最新的UNIX标准的完备的参考书,它完全覆盖了与文件、信号、信号量、POSIX线程和客户机-服务器通信相关的内容。此外,本版本中新增拉在于Web、UDP和服务器性能的章节也为本书增色不少。书中包含大量有趣的项目设计及其参考答案,例如命令解释程序、WWW重定向、因特网音频广播、服务器性能等,这些项目设计稍加完善就可以成为可用的程序,可供软件开发人员参考。 本书的Web站点http://usp.cs,utsa,edu/usp为读者提供了大量的资料,内容包括所有可下载的程序,这些程序可以免费使用。此外,这个站点中还包含到模拟器、测试工具、作者准备的课程资料以及勘误表的链接。 本书是UNIX系统编程的经典教材,并基于最新的UNIX标准进行了更新,其内容完全覆盖文件、信号、POSIX线程、UDP、Web和客户机-服务器等相关内容,并对通信、并发和多线程问题进行了透彻的研究,对复杂的概念进行了全面、完善以及明晰的解释,并以此而闻名。本书不仅提供了大量实例和练习,还专门设计了有针对性的项目,并给出了参考答案,帮助读者理解相关的概念,增强应用能力。本书适合作为高等院校计算机专业教材,也可供软件开发人员参考。 -
J2EE核心模式
《J2EE核心模式》(原书第2版):“Java领域的版图上撒满了各种类库、工具和技术规范。而缺乏的则是把这些内容融合在一起、解决真实情况下的问题的专业能力。本书中的这些模式,成为了J2EE软件建设过程中的智能水泥。 ——John Vlissides,《设计模式》的作者之一 “《J2EE核心模式》的作者们提取了一组真正实用的模式。他们介绍了应该如何应用这些模式、如何重构你的系统以便从模式中获益。这就像有一个专家组坐在你旁边一样。 ——Grady Booch,Rational软件公司首席科学家 “作者们介绍了大量对于应用架构极有帮助的模式,这是一项了不起的工作。单单是书中的‘重构’部分就值整本书的价钱!” ——Craig McClanahan,Struts首席架构师,JavaServer Faces技术规范组负责人 开发者们常常把“学会一种技术”和“学会使用这种技术进行设计”混为一谈。在本书中,Sun Java中心的资深架构师们分享了他们多年积累的使用J2EE技术进行设计的经验。 本书关注的主要内容,是使用J2EE的核心技术蜒包括JSPTM、Servlet、EJBTM、JMSTMAPI等蜒实现企业应用过程中的模式、最佳实践、设计策略以及经过验证的解决方案。其中的J2EE模式目录包括21个模式以及大量策略,有助于记录、促成运用以上技术的最佳实践。 -
JavaScript设计模式与开发实践
本书在尊重《设计模式》原意的同时,针对JavaScript语言特性全面介绍了更适合JavaScript程序员的了16个常用的设计模式,讲解了JavaScript面向对象和函数式编程方面的基础知识,介绍了面向对象的设计原则及其在设计模式中的体现,还分享了面向对象编程技巧和日常开发中的代码重构。本书将教会你如何把经典的设计模式应用到JavaScript语言中,编写出优美高效、结构化和可维护的代码。 -
算法设计与分析基础
作者基于丰富的教学经验,开发了一套全新的算法分类方法。该分类法站在通用问题求解策略的高度,对现有大多数算法准确分类,从而引领读者沿着一条清晰、一致、连贯的思路来探索算法设计与分析这一迷人领域。《算法设计与分析基础(第3版)》作为第3版,相对前版调整了多个章节的内容和顺序,同时增加了一些算法,并扩展了算法的应用,使得具体算法和通用算法设计技术的对应更加清晰有序;各章累计增加了70道习题,其中包括一些有趣的谜题和面试问题。《算法设计与分析基础(第3版)》十分适合用作算法设计和分析的基础教材,也适合任何有兴趣探究算法奥秘的读者使用,只要读者具备数据结构和离散数学的知识即可。
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