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标签:算法

  • 算法I~IV(C++实现)――基础、数据结构、排序和搜索(第三版)

    作者:Robert Sedgewick

    Robert Sedgewick完全重写了他的著作,对它进行了充分的扩展和更新,涵盖了目前重要的算法和数据结构。Christopher Van Wyk和Sedgewick开发的新实现采用的是C++语言,这种实现不仅能够直接地表达算法,而且给编程者提供了实践的方法,以便在真正的应用中测试这些算法。 新的版本提供了很多新算法,而且对每个算法的解释也比以前的版本详细很多。新的版面设计以及详细、富有创意并且具有注释的插图,使本书的表达能力大大地提高了。第三版保留了将理论和实践成功混合在一些的特点,正是这一点,使Sedgewick的著作成为25万多名程序员无价的参考资源。 本书是全卷的前半部分,涵盖了基本的数据结构、排序算法、搜索算法以及它们的相关应用。虽然本书实质上可以用于各种语言的程序设计,Christopher Van Wyk和Sedgewick的实现都采用了C++类和ADT实现的自然对应。
  • 算法Ⅰ~Ⅳ(C++实现):基础、数据结构、排序和搜索

    作者:Sedgewick

    本书通过C++实现方案以简洁、直接的方式对书中的算法和数据结构进行表述,并向学生提供在实际应用中验证这种方法的手段。   本书广泛地论述了与排序、搜索及相关应用有关的基本数据结构和算法。覆盖了数组、链表、串、树和其他基本数据结构,更多地强调抽象数据类型(ADT)、模块化程序设计、面向对象程序设计和C++类。本书包括排序、选择、优先队列ADT实现和符号表ADT(搜索)实现,配有帮助学生学习计算机算法特性的1000多种新练习、100多个图表以及大量的程序例子。   Robert Sedgewick完全重定了他的著作,对它进行了充分的扩展和更新,涵盖了目前重要的算法和数据结构。Christopher Van Wyk和Sedgewick开发的新实现采用的是C++语言,这种实现不仅能简洁直接地表达算法,而且给编程者提供了实践的方法,以便在真正的应用中测试这些算法。   新的版本提供了很多新算法,而且对每个算法的解释也比以前的版本详细得多。新的版面设计以及详细、富有创意并且具有注释的插图,使本书的表达能力大大地提高了。第三版保留了将理论和实践成功混合在一起的特点,正是这一点,使Sedgewick的著作成为25万多名程序员无价的参考资源。   本书是全卷的前半部分,涵盖了基本的数据结构、排序算法、搜索算法以及它们的相关应用。虽然本书实质上可以用于各种语言的程序设计,Christopher Van Wyk和Sedgewick的实现都采用了C++类和ADT实现的自然对应。   本书的精彩内容包括: ·扩展了对数组、链表、字符串树及其他基本数据结构的介绍。 ·比以前的版本更中着重于抽象数据类型(ADT)、模块化程序设计方法、面向对象的程序 设计方法和C++类。 ·有关排序、选择、优先级队列ADT实现和符号表ADT(搜索)实现的算法,超过100个。 ·关于二项式队列、多路基数排序、随机化BST、发散树、跳跃表、多叉线索、B树、可扩充散列等,采用了新的实现。 ·关于算法的量化分析,是比较算法的依据。 ·1000多条新的练习,帮助读者学习算法。   无论是你初学算法,还是想找一本将最新C++经典算法和新算法融入程序设计的参考手册,你都会发现本书提供了丰富的有用信息。
  • C Interfaces and Implementations

    作者:David R. Hanson

    Every programmer and software project manager must master the art of creating reusable software modules; they are the building blocks of large, reliable applications. Unlike some modern object-oriented languages, C provides little linguistic support or motivation for creating reusable application programming interfaces (APIs). While most C programmers use APIs and the libraries that implement them in almost every application they write, relatively few programmers create and disseminate new, widely applicable APIs. C Interfaces and Implementations shows how to create reusable APIs using interface-based design, a language-independent methodology that separates interfaces from their implementations. This methodology is explained by example. The author describes in detail 24 interfaces and their implementations, providing the reader with a thorough understanding of this design approach.
  • Hacker's Delight

    作者:Henry S. Warren Jr.

    A collection useful programming advice the author has collected over the years; small algorithms that make the programmer's task easier. * At long last, proven short-cuts to mastering difficult aspects of computer programming * Learn to program at a more advanced level than is generally taught in schools and training courses, and much more advanced than can be learned through individual study/experience. * An instant cult classic for programmers! Computer programmers are often referred to as hackers -- solitary problem solvers engrossed in a world of code as they seek elegant solutions to building better software. While many view these unique individuals as "madmen," the truth is that much of the computer programmer's job involves a healthy mix of arithmetic and logic. In Hacker's Delight, veteran programmer Hank Warren shares the collected wisdom -- namely tips and tricks -- from his considerable experience in the world of application development. The resulting work is an irresistible collection that will help even the most seasoned programmers better their craft. Henry S. Warren Jr. has had a 40-year career with IBM, spanning the computer field from the IBM 704 to PowerPC. He has worked on various military command and control systems, and on the SETL project under Jack Schwartz at NYU. Since 1973 he has been in IBM's Research Division at Yorktown Heights, New York. Here he has done compiler and computer architecture work on the 801 computer and its several variants through PowerPC. Presently he is working on the Blue Gene petaflop computer project. He received his Ph.D. in Computer Science from the Courant Institute at New York University in 1980.
  • How to Solve It

    作者:Zbigniew Michalewicz

    This book is the only source that provides comprehensive, current, and correct information on problem solving using modern heuristics. It covers classic methods of optimization, including dynamic programming, the simplex method, and gradient techniques, as well as recent innovations such as simulated annealing, tabu search, and evolutionary computation. Integrated into the discourse is a series of problems and puzzles to challenge the reader. The book is written in a lively, engaging style and is intended for students and practitioners alike. Anyone who reads and understands the material in the book will be armed with the most powerful problem solving tools currently known. This second edition contains two new chapters, one on coevolutionary systems and one on multicriterial decision-making. Also some new puzzles are added and various subchapters are revised.
  • 数据结构

    作者:严蔚敏,吴伟民

    《数据结构》(C语言版)是为“数据结构”课程编写的教材,也可作为学习数据结构及其算法的C程序设计的参数教材。 本书的前半部分从抽象数据类型的角度讨论各种基本类型的数据结构及其应用;后半部分主要讨论查找和排序的各种实现方法及其综合分析比较。其内容和章节编排1992年4月出版的《数据结构》(第二版)基本一致,但在本书中更突出了抽象数据类型的概念。全书采用类C语言作为数据结构和算法的描述语言。 本书概念表述严谨,逻辑推理严密,语言精炼,用词达意,并有配套出版的《数据结构题集》(C语言版),便于教学,又便于自学。 本书后附有光盘。光盘内容可在DOS环境下运行的以类C语言描述的“数据结构算法动态模拟辅助教学软件,以及在Windows环境下运行的以类PASCAL或类C两种语言描述的“数据结构算法动态模拟辅助教学软件”。 本书可作为计算机类专业或信息类相关专业的本科或专科教材,也可供从事计算机工程与应用工作的科技工作者参考。
  • 来自圣经的证明

    作者:M.Aigner,G.M.Ziegler

    作为一门历史悠久的学问,数学有她自身的文化和美学,就像文学和艺术一样。一方面,数学家们在努力开拓新领域、解决老问题;另一方面他们也在不断地从不同的角度反复学习、理解和欣赏前辈们的工作。的确,数学中有许多不仅值得反复推敲理解,更值得细心品味和欣赏的杰作。有些定理的证明不仅想法奇特、构思精巧,作为一个整体更是天衣无缝。难怪,西方有些虔诚的数学家将这类杰作比喻为上帝的创造。 本书已被译成8种文字。这不是一本教科书,也不是一本专著,而是一本开阔数学视野和提高数学修养的著作。书中介绍了35个著名数学问题的极富创造性和独具匠心的证明。出于可读性的考虑,本书侧重于研究生水平并且局限于数论,几何,分析,组合与图论五个数学领域。但我们确信,每一个数学工作者都会喜欢这本书,并且从中学到许多东西。
  • The Art of Computer Programming, Fascicle 4

    作者:Donald E. Knuth

    Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 4,The: Generating All Trees--History of Combinatorial Generation: Generating All Trees--History of Combinatorial Generation This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 4 This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of The Art of Computer Programming. In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve.
  • The Art of Computer Programming, Volume 4, Fascicle 3

    作者:Donald E. Knuth

    Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 3, The: Generating All Combinations and Partitions: Generating All Combinations and Partitions This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 3 This fascicle continues Knuth's authoritative chapter on combinatorial algorithms, ultimately to be included in Volume 4 of The Art of Computer Programming. The previous fascicle from Volume 4, which covered the generation of all tuples and permutations, is now complemented by techniques for generating all combinations and partitions. In Knuth's thorough discussion of these two topics, readers will find much that is new, as well as surprisingly rich ties to material in Volumes 1 through 3 and to other aspects of computer science and mathematics. As usual, this fascicle includes a bounty of creative exercises, as well as intriguing challenges posed by yet-unsolved questions.
  • Concrete Mathematics

    作者:Ronald L. Graham,Don

    This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories.Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: *Sums *Recurrences *Integer functions *Elementary number theory *Binomial coefficients *Generating functions *Discrete probability *Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them. 0201558025B04062001
  • Algorithms

    作者:Robert Sedgewick,Kev

    Essential Information about Algorithms and Data Structures A Classic Reference The latest version of Sedgewick,s best-selling series, reflecting an indispensable body of knowledge developed over the past several decades. Broad Coverage Full treatment of data structures and algorithms for sorting, searching, graph processing, and string processing, including fifty algorithms every programmer should know. See
  • 矩阵计算

    作者:Gene H.Golub,Charles

    本书是国际上数值计算方面的权威著作,有“圣经”之称。被美国加州大学、斯坦福大学、华盛顿大学、芝加哥大学、中国科学院研究生院等很多世界知名学府用作相关课程的教材或主要参考书。 本书系统地介绍了矩阵计算的基本理论和方法。书中的许多算法都有现成的软件包实现,每节后还附有习题,并有注释和大量参考文献,非常有助于自学。
  • 编程的本质

    作者:Alexander Stepanov,P

    本书提供了有关编程的一种与众不同的理解。其主旨是,实际的编程也应像其他科学和工程领域一样基于坚实的数学基础。本书展示了在实际编程语言(如C++)中实现的算法如何在最一般的数学背景中操作。例如,如何定义快速求幂算法,使之能使用任何可交换运算。使用抽象算法将能得到更高效、可靠、安全和经济的软件。 这不是一本很容易读的书,它也不是能提升你的编程技能的秘诀和技巧汇编。本书的价值是更根本性的,其终极目标是提升你对编程的洞察力。要想从中大获裨益,你需要从头到尾认真学习:阅读代码,证明引理,完成练习。到结束之时,你将看到如何把这里讨论的演绎式方法应用到你的程序中,保证你做出的软件部件能一起工作,并表现出它们所应该表现的行为。 书中给出的算法和需求针对某些被操作的类型。有关这些描述的代码(也可以通过Web得到)采用C++的一个小子集书写,这样做是为了让所有有经验的程序员都能理解。这个小子集可以看做一种特殊语言,是由Sean Parent和Bjarne Stroustrup一起设计的。 无论你是一位软件开发者,还是其他以编程作为一项重要活动的专业人员,或者是一名在校的学生,你都会逐渐理解本书的经验丰富的作者多年来一直在教授和阐释的道理:数学对于编程是绝好的东西,理论对于实际是绝好的东西。
  • 数据结构与算法分析

    作者:韦斯 (Mark Allen Weiss

    本书是国外数据结构与算法分析方面的经典教材,使用卓越的Java编程语言作为实现工具讨论了数据结构(组织大量数据的方法)和算法分析(对算法运行时间的估计)。 随着计算机速度的不断增加和功能的日益强大,人们对有效编程和算法分析的要求也不断增长。本书把算法分析与最有效率的Java程序的开发有机地结合起来,深入分析每种算法,内容全面、缜密严格,并细致讲解精心构造程序的方法。
  • 算法竞赛入门经典

    作者:刘汝佳

    《算法竞赛入门经典》是一本算法竞赛的入门教材,把C/C++语言、算法和解题有机地结合在了一起,淡化理论,注重学习方法和实践技巧。全书内容分为11章,包括程序设计入门、循环结构程序设计、数组和字符串、函数和递归、基础题目选解、数据结构基础、暴力求解法、高效算法设计、动态规划初步、数学概念与方法、图论模型与算法,覆盖了算法竞赛入门所需的主要知识点,并附有大量习题。书中的代码规范、简洁、易懂,不仅能帮助读者理解算法原理,还能教会读者很多实用的编程技巧。另外,书中包含的各种开发、测试和调试技巧也是在传统的语言、算法类书籍中难以见到的。 《算法竞赛入门经典》可作为全国青少年信息学奥林匹克联赛(NOIP)的复赛教材及ACM国际大学。
  • 计算机视觉

    作者:Richard Szeliski

    《计算机视觉——算法与应用》探索了用于分析和解释图像的各种常用技术,描述了具有一定挑战性的视觉应用方面的成功实例,兼顾专业的医学成像和图像编辑与交织之类有趣的大众应用,以便学生能够将其应用于自己的照片和视频,从中获得成就感和乐趣。本书从科学的角度介绍基本的视觉问题,将成像过程的物理模型公式化,然后在此基础上生成对场景的逼真描述。作者还运用统计模型来分析和运用严格的工程方法来解决这些问题。 本书作为本科生和研究生“计算机视觉”课程的理想教材,适合计算机和电子工程专业学生使用,重点介绍现实中行之有效的基本技术,通过大量应用和练习来鼓励学生大胆创新。此外,本书的精心设计和编排,使其可以作为计算机视觉领域中一本独特的基础技术参考和最新研究成果文献。
  • 算法艺术与信息学竞赛

    作者:刘汝佳

    《算法艺术与信息学竞赛》较为系统和全面地介绍了算法学最基本的知识。这些知识和技巧既是高等院校“算法与数据结构”课程的主要内容,也是国际青少年信息学奥林匹克(IOI)竞赛和ACM/ICPC国际大学生程序设计竞赛中所需要的。书中分析了相当数量的问题。 本书共3章。第1章介绍算法与数据结构;第2章介绍数学知识和方法;第3章介绍计算机几何。全书内容丰富,分析透彻,启发性强,既适合读者自学,也适合于课堂讲授。 本书适用于各个层次的信息学爱好者、参赛选手、辅导老师和高等院校计算机专业的师生。本书既是信息学入门和提高的好帮手,也是一本内容丰富、新颖的资料集。
  • The Art of Computer Programming, Volume 1, Fascicle 1

    作者:Donald E. Knuth

    From the Back Cover This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines.
  • The Algorithm Design Manual

    作者:Steven S. Skiena

    ....The most comprehensive guide to designing practical and efficient algorithms.... Written by a well-known algorithms researcher who received the IEEE Computer Science and Engineering Teaching Award, this new edition of The Algorithm Design Manual is an essential learning tool for students needing a solid grounding in algorithms, as well as a special text/reference for professionals who need an authoritative and insightful guide. Professor Skiena is also author of the popular Springer text, Programming Challenges: The Programming Contest Training Manual.