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标签:Algorithm
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Algorithmic Puzzles
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies - exhaustive search, backtracking, divide-and-conquer and a few others - are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews. -
计算几何
《计算几何:算法与应用》(第2版)的前4章对几何算法进行了讨论,包括几何求交、三角剖分、线性规划等,其中涉及的随机算法也是《计算几何:算法与应用》(第2版)的一个鲜明特点。第5章至第10章介绍了多种几何结构,包括几何查找、kd树、区域树、梯形图、Voronoi图、排列、Delaunay三角剖分、区间树、优先查找树以及线段树等。第11章至第16章结合实际问题,继续讨论了若干几何算法及其数据结构,包括高维凸包、空间二分及BSP树、运动规划、网格生成及四叉树、最短路径查找及可见性图、单纯性区域查找及划分树和切分树等,这些也是对前十章内容的进一步深化。 -
Combinatorial Optimization
Clearly written graduate-level text considers the Soviet ellipsoid algorithm for linear programming; efficient algorithms for network flow, matching, spanning trees, and matroids; the theory of NP-complete problems; approximation algorithms, local search heuristics for NP-complete problems, more. "Mathematicians wishing a self-contained introduction need look no further." -- "American Mathematical Monthly." 1982 edition.. -
Probability and Computing
Assuming only an elementary background in discrete mathematics, this textbook is an excellent introduction to the probabilistic techniques and paradigms used in the development of probabilistic algorithms and analyses. It includes random sampling, expectations, Markov's and Chevyshev's inequalities, Chernoff bounds, balls and bins models, the probabilistic method, Markov chains, MCMC, martingales, entropy, and other topics. The book is designed to accompany a one- or two-semester course for graduate students in computer science and applied mathematics. -
计算机程序设计艺术(第1卷)
7卷本《计算机程序设计艺术》的第1卷以基本的程序设计概念和技术开始,然后专注于信息结构——计算机内部信息的表示、数据元素之间的结构关系以及如何有效地处理它们,给出了对于模拟、数值方法、符号计算、软件和系统设计的初等应用。书中附有大量习题和答案,标明了难易程序及数学概念的使用。 此新版本增加了几十项简单且重要的算法和技术,并对有关数学预备知识作了大量修改以适应现时研究的趋势。 -
Nine Algorithms That Changed the Future
Every day, we use our computers to perform remarkable feats. A simple web search picks out a handful of relevant needles from the world's biggest haystack: the billions of pages on the World Wide Web. Uploading a photo to Facebook transmits millions of pieces of information over numerous error-prone network links, yet somehow a perfect copy of the photo arrives intact. Without even knowing it, we use public-key cryptography to transmit secret information like credit card numbers; and, we use digital signatures to verify the identity of the websites we visit. How do our computers perform these tasks with such ease? This is the first book to answer that question in language anyone can understand, revealing the extraordinary ideas that power our PCs, laptops, and smartphones. Using vivid examples, John MacCormick explains the fundamental "tricks" behind nine types of computer algorithms, including artificial intelligence (where we learn about the "nearest neighbor trick" and "twenty questions trick"), Google's famous PageRank algorithm (which uses the "random surfer trick"), data compression, error correction, and much more. These revolutionary algorithms have changed our world: this book unlocks their secrets, and lays bare the incredible ideas that our computers use every day. -
Randomized Algorithms
For many applications, a randomized algorithm is either the simplest or the fastest algorithm available, and sometimes both. This book introduces the basic concepts in the design and analysis of randomized algorithms. The first part of the text presents basic tools such as probability theory and probabilistic analysis that are frequently used in algorithmic applications. Algorithmic examples are also given to illustrate the use of each tool in a concrete setting. In the second part of the book, each chapter focuses on an important area to which randomized algorithms can be applied, providing a comprehensive and representative selection of the algorithms that might be used in each of these areas. Although written primarily as a text for advanced undergraduates and graduate students, this book should also prove invaluable as a reference for professionals and researchers. -
Algorithms for Visual Design Using the Processing Language
As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more. -
计算机算法的设计与分析
本书是一部设计与分析领域的经典著作,着重介绍了计算机算法设计领域的基本原则和根本原理。书中深入分析了一些计算机模型上的算法,介绍了一些和设计有效算法有关的数据结构和编程技术,为读者提供了有关递归方法、分治方法和动态规划方面的详细实例和实际应用,并致力于更有效算法的设计和开发。同时,对NP完全等问题能否有效求解进行了分析,并探索了应用启发式算法解决问题的途径。另外,本书还提供了大量富有指导意义的习题。 本书可以作为高等院校计算机算法设计与分析课程的本科生或研究生教材,也可以作为计算机理论研究人员、计算机算法设计人员的参考书。 -
Algorithm Design
Algorithm Design introduces algorithms by looking at the real-world problems that motivate them. The book teaches students a range of design and analysis techniques for problems that arise in computing applications. The text encourages an understanding of the algorithm design process and an appreciation of the role of algorithms in the broader field of computer science. August 6, 2009 Author, Jon Kleinberg, was recently cited in the New York Times for his statistical analysis research in the Internet age. -
算法Ⅰ-Ⅳ
《算法I-IV(C实现):基础、数据结构、排序和搜索(第3版)(影印版)》实为一个卓越的读本,作为一个普通的程序员,如果在数学分析方面不算熟练,同时又对理论算法很感兴趣,那么这《算法I-IV(C实现):基础、数据结构、排序和搜索(第3版)(影印版)》确定不容错过,由此你将获益匪浅。Sedgewick擅长深入浅出的方式来解释概念,他在这方面确有天分。另外书中使用了一些实践程序,其篇幅仅有一页左右,而且很易于理解,这列是锦上添花。对于读者的学习来说,书中的图、程序和表也做出了突出的贡献,而这也使得《算法I-IV(C实现):基础、数据结构、排序和搜索(第3版)(影印版)》堪称卓尔不群。 Robert Sedgewick没有止步于其畅销著作,他对此进行了完全重写,并做了相当大的扩充,以做到时而全面地涵盖重要算法和数据结构。书中提及了许多新的算法。较之于原来的版本,《算法I-IV(C实现):基础、数据结构、排序和搜索(第3版)(影印版)》对各个算法提供了更为详尽的解释,这时采用了一种新的文本设计,加入了一些详细而且创新性的图,中外还结合有相关的注释,由此使得全书给人以上乘感觉,第三版中仍沿续了理论与实践相结合的一贯作法,正是基于此,才使Sedgewick的著作得以成为250000余名程序手中价值无可限量的技术资源! 这《算法I-IV(C实现):基础、数据结构、排序和搜索(第3版)(影印版)》(第Ⅰ-Ⅵ部分)是Sedgewick整个著作中作为基础的前半部分,其中涵盖了用于排序、查找和相关应用的大最基本数据结构和算法。算法和数结构以简洁的C实现来表述,由此你不仅可以领会其基本特性,还可以在实际的应用中加以测试。当然,《算法I-IV(C实现):基础、数据结构、排序和搜索(第3版)(影印版)》中的内容对于采用任何语言进行编程的适用。 -
算法引论
本书是国际算法大师乌迪·曼博(Udi Manber)博士撰写的一本享有盛誉的著作。全书共分12章:第1章到第4章为介绍性内容,涉及数学归纳法、算法分析、数据结构等内容;第5章提出了与归纳证明进行类比的算法设计思想;第6章到第9章分别给出了4个领域的算法,如序列和集合的算法、图算法、几何算法、代数和数值算法;第10章涉及归约,也是第11章的序幕,而后者涉及NP完全问题;第12章则介绍了并行算法;最后是部分习题的答案及参考文献。本书的特色有二,旨在提高读者的问题求解能力,使读者能够理解算法设计的过程和思想:一是强调算法设计的创造性过程,注重算法设计背后的创造性思想,而不拘泥于某个具体算法的详细讨论;二是将算法设计类比于定理归纳证明,揭示了算法设计的基本思想和本质。 本书的组织结构清晰且易于理解,强调了创造性,具有浓郁特色,时至今日仍有其巨大的价值,并且适合作为计算机及相关专业算法和高级算法课程的教材。 -
算法设计手册
《算法设计手册(第2版)》是算法设计畅销书的最新版本,是设计实用且高效算法的最全面指导书。《算法设计手册(第2版)》揭密了算法的设计与分析,以简单易懂的写作风格,介绍了各种算法技术,着重强调了算法分析,全书包括两大部分,“技术”部分介绍了设计和分析计算机算法的各种方法,“资源”部分给出了大量的参考资源,以及算法实现的各种资源,此外,在作者的个人网址http://www.CS.sunysb.edu/~algorith/I-还提供了各种教学资源和参考材料,这些资源对读者很有参考价值。 《算法设计手册(第2版)》可以作为算法设计课程的主教材,也是程序人员、研究人员和学生的常备参考书。 -
算法设计手册
《算法设计手册(第2版)》是算法设计畅销书的最新版本,是设计实用且高效算法的最全面指导书。《算法设计手册(第2版)》揭密了算法的设计与分析,以简单易懂的写作风格,介绍了各种算法技术,着重强调了算法分析,全书包括两大部分,“技术”部分介绍了设计和分析计算机算法的各种方法,“资源”部分给出了大量的参考资源,以及算法实现的各种资源,此外,在作者的个人网址http://www.CS.sunysb.edu/~algorith/I-还提供了各种教学资源和参考材料,这些资源对读者很有参考价值。 《算法设计手册(第2版)》可以作为算法设计课程的主教材,也是程序人员、研究人员和学生的常备参考书。 -
算法I~IV(C++实现)――基础、数据结构、排序和搜索(第三版)
Robert Sedgewick完全重写了他的著作,对它进行了充分的扩展和更新,涵盖了目前重要的算法和数据结构。Christopher Van Wyk和Sedgewick开发的新实现采用的是C++语言,这种实现不仅能够直接地表达算法,而且给编程者提供了实践的方法,以便在真正的应用中测试这些算法。 新的版本提供了很多新算法,而且对每个算法的解释也比以前的版本详细很多。新的版面设计以及详细、富有创意并且具有注释的插图,使本书的表达能力大大地提高了。第三版保留了将理论和实践成功混合在一些的特点,正是这一点,使Sedgewick的著作成为25万多名程序员无价的参考资源。 本书是全卷的前半部分,涵盖了基本的数据结构、排序算法、搜索算法以及它们的相关应用。虽然本书实质上可以用于各种语言的程序设计,Christopher Van Wyk和Sedgewick的实现都采用了C++类和ADT实现的自然对应。 -
算法Ⅰ~Ⅳ(C++实现):基础、数据结构、排序和搜索
本书通过C++实现方案以简洁、直接的方式对书中的算法和数据结构进行表述,并向学生提供在实际应用中验证这种方法的手段。 本书广泛地论述了与排序、搜索及相关应用有关的基本数据结构和算法。覆盖了数组、链表、串、树和其他基本数据结构,更多地强调抽象数据类型(ADT)、模块化程序设计、面向对象程序设计和C++类。本书包括排序、选择、优先队列ADT实现和符号表ADT(搜索)实现,配有帮助学生学习计算机算法特性的1000多种新练习、100多个图表以及大量的程序例子。 Robert Sedgewick完全重定了他的著作,对它进行了充分的扩展和更新,涵盖了目前重要的算法和数据结构。Christopher Van Wyk和Sedgewick开发的新实现采用的是C++语言,这种实现不仅能简洁直接地表达算法,而且给编程者提供了实践的方法,以便在真正的应用中测试这些算法。 新的版本提供了很多新算法,而且对每个算法的解释也比以前的版本详细得多。新的版面设计以及详细、富有创意并且具有注释的插图,使本书的表达能力大大地提高了。第三版保留了将理论和实践成功混合在一起的特点,正是这一点,使Sedgewick的著作成为25万多名程序员无价的参考资源。 本书是全卷的前半部分,涵盖了基本的数据结构、排序算法、搜索算法以及它们的相关应用。虽然本书实质上可以用于各种语言的程序设计,Christopher Van Wyk和Sedgewick的实现都采用了C++类和ADT实现的自然对应。 本书的精彩内容包括: ·扩展了对数组、链表、字符串树及其他基本数据结构的介绍。 ·比以前的版本更中着重于抽象数据类型(ADT)、模块化程序设计方法、面向对象的程序 设计方法和C++类。 ·有关排序、选择、优先级队列ADT实现和符号表ADT(搜索)实现的算法,超过100个。 ·关于二项式队列、多路基数排序、随机化BST、发散树、跳跃表、多叉线索、B树、可扩充散列等,采用了新的实现。 ·关于算法的量化分析,是比较算法的依据。 ·1000多条新的练习,帮助读者学习算法。 无论是你初学算法,还是想找一本将最新C++经典算法和新算法融入程序设计的参考手册,你都会发现本书提供了丰富的有用信息。 -
算法艺术与信息学竞赛
《算法艺术与信息学竞赛》较为系统和全面地介绍了算法学最基本的知识。这些知识和技巧既是高等院校“算法与数据结构”课程的主要内容,也是国际青少年信息学奥林匹克(IOI)竞赛和ACM/ICPC国际大学生程序设计竞赛中所需要的。书中分析了相当数量的问题。 本书共3章。第1章介绍算法与数据结构;第2章介绍数学知识和方法;第3章介绍计算机几何。全书内容丰富,分析透彻,启发性强,既适合读者自学,也适合于课堂讲授。 本书适用于各个层次的信息学爱好者、参赛选手、辅导老师和高等院校计算机专业的师生。本书既是信息学入门和提高的好帮手,也是一本内容丰富、新颖的资料集。 -
The Art of Computer Programming, Volume 1, Fascicle 1
From the Back Cover This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines.
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