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标签:lua

  • Lua实战:iOS游戏开发

    作者:(澳)Jayant Varma

    lua实战:ios游戏开发》程语言的相关知识,并着重展现了lua在ios平台开发过程中的编程方法。《lua实战:ios游戏开发》从lua语言基础开始,详细地讲解了lua中的变量、运算符、基础函数、数学函数、字符串函数、线程等基本知识,总结了lua开发中的特殊之处。此外,还介绍了corona sdk、gideros studio、moai、l·ve和codea这几个框架,为lua语言在ios游戏开发过程中的使用进行了极佳的铺垫。最后,书中介绍了一些与lua有关的库和第三方应用程序,并通过一个复杂的实例全面地总结了书中的知识。 《lua实战:ios游戏开发》适合对使用lua ios下进行游戏开发感兴趣的读者,也适用于有一定编程基础,想要深入学习lua的开发人员。
  • Programming in Lua, Second Edition

    作者:Roberto Ierusalimsch

    Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. "Programming in Lua" is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. "Programming in Lua" is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Second Edition updates the text to Lua 5.1 and brings substantial new material, including numerous new examples, a detailed explanation of the new module system, and two new chapters centered on multiple states and garbage collection.
  • Programming in Lua, Second Edition

    作者:Roberto Ierusalimsch

    Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. "Programming in Lua" is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. "Programming in Lua" is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Second Edition updates the text to Lua 5.1 and brings substantial new material, including numerous new examples, a detailed explanation of the new module system, and two new chapters centered on multiple states and garbage collection.